Aligator
Aligator

Aligator

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Vendor Biography

I’ve spent over 20 years working as a 3D Animator and Rigger across games, VFX, and animation. Over that time, I’ve had the chance to take on mid, senior, and lead roles—always balancing the technical and artistic sides of animation to help bring projects to life.

My background covers everything from hand-keyed animation to motion capture, and I’m equally comfortable setting up rigs as I am refining performance. I’ve shipped titles in Unreal Engine and Unity, and I work daily with tools like Maya, MotionBuilder, 3ds Max, and Blender. I’m also familiar with newer pipelines involving Metahuman and Character Creator.

What matters most to me is collaboration. I like being part of a team where feedback flows openly, and I’m patient and flexible enough to adapt to whatever the project needs. Whether it’s working with designers, artists, or AI programmers, I focus on clear communication and making sure the final result serves the story and the player.