I was an hardcore gamer in high school as some people my age, but one day I asked myself how those games were created, as far as characters, animations, environment and similar were concerned. So I decided to investigate further using “the almighty Google”.
I started to watch some SpeedSculpt and other videos on that subject on YouTube just for fun and I got bewitched.
Starting from Blender 2.5 back in 2010 I continued my studies and developed my skills.
I took a Bachelor’s Degree in Computer Engineering and a Master as CG Generalist.
I started my career as a Freelance working for some Fully CG Short Films and Today I’m a Cg Generalist and Python Developer at TXT e-Solution in AeroSpace Division working for Leonardo, MBDA, Boeing, Airbus, Roll Royce and other Industrial brands.