I’m a 3D Character Rigger with experience in rigging both bipedal characters and quadrupeds. I focus on making the rigging process more efficient, which has led me to develop Maya tools that help speed up tasks or add useful features to the workflow.
I’ve learned Python to create these tools, and I’m always looking for ways to improve my skills and stay current with industry practices. My goal is to build rigs and tools that are practical, user-friendly, and meet the needs of animators and studios.
Vendor Biography
I’m a 3D Character Rigger with experience in rigging both bipedal characters and quadrupeds. I focus on making the rigging process more efficient, which has led me to develop Maya tools that help speed up tasks or add useful features to the workflow.
I’ve learned Python to create these tools, and I’m always looking for ways to improve my skills and stay current with industry practices. My goal is to build rigs and tools that are practical, user-friendly, and meet the needs of animators and studios.