An easily customizable low-poly 3d character inspired by the “Munny” style from Kidrobot. You can fit it with your own hairstyle and props. Includes a simple bone rig for posing or basic animation.
Ideal for games, 3d animation, sculpting or just texture painting.
Face texture has been split into separate meshes with independent UV mapping . The image above appears to overlap them but that is not the case since these meshes use a different material. The reason for this layout is that it allows facial texture animation by tweaking UV coordinates through code or parameters.