Description
InspectorX validators
| 1 | Ingest | Import files into the scene |
| 2 | Model Clean | Strip low-level scene junk (empty groups, unused nodes) |
| 3 | Scene Units | Verify cm / Y-up / Z-forward |
| 4 | Unknown Nodes | Detect and remove unknown node types |
| 5 | Scene Cleanup | Remove unused shading nodes, plugins, etc. |
| 6 | Naming | Enforce naming conventions on all nodes |
| 7 | Duplicates | Flag duplicate node names |
| 8 | Hierarchy | Validate and build asset hierarchy (GEO, RIG, etc.) |
| 9 | Orientation | PCA alignment, facing direction, ground plane, pivots |
| 10 | UVs | Check UV sets and coverage |
| 11 | Normals | Validate and fix mesh normals |
| 12 | Topology | Non-manifold geometry, n-gons, lamina faces |
| 13 | Shaders | Validate shader assignments |
| 14 | Textures | Check texture paths and collect textures on export |
| 15 | Cleanup | Final scene cleanup pass |
| 16 | Transforms | Freeze transforms, reset pivots |
| 17 | History | Delete construction history |
| 18 | References | Validate file references |
| 19 | Export | Export scene or selection to disk |
Features
– Presets — Save and load full tool configurations. Includes department export presets (Rigging, Animation, Game Engine, Full Delivery).
– Orientation Adjustment — Manual scale, rotation, and ground-plane controls after auto-orientation.
– Texture Collection — Copies and repaths textures into a {AssetName}_Textures folder on export.
– Hierarchy Templates — Auto-builds standard hierarchies (Modeling, Rigging, Animation, Lookdev).
– Configurable — All checks and thresholds are controlled via “config/inspector_x_config.json”.

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