Description
Super Connect tool for Autodesk Maya
Demo:
List-to-list connection:
- Make a direct connection, Point, Orient, or Parent constraint between two lists of objects.
- It works by matching each object in the “Source list” with the “Destination list” so you have to enter the different word in the “prefix field”.
Object-to-list connection:
- Constraint objects to the last selection.
- Create a connection from an object to a list of selections.
Fill the source attribute with the full path in the “Source field”, then fill or select the destination attribute from the channel box and click “Get” in the Destination field and select all objects you need to make a connection on it, then click “Direct Connect”
Follicle Constraint:
- The best and fastest alternative Versus (Rivet, Point On Poly)
- Attach any objects, controls, or joints to Mesh, “based on UVs”.
- Select targets first, then select mesh to attach, Then click “Follicle Constraint”.
Blendshape connection:
- Connect list-to-list as a Blendshape target. One target to one Base object
- It works by matching each object in the “Source list” with the “Destination list” so you have to enter the different word in the “prefix field”.
It’s so fast and easy.
Don’t hesitate and Check it out now
Best Regards
Khaled Hussein
KhaledGraphic@msn.com

yoshihiro oki –
shear attribute 。。?、too
Khaled Hussein –
Hi Yoshihiro,
Please give me more details, so I can help you.