Description
This tool generates a fully procedural cartoon wheel rig directly from a selected polygon mesh. It builds an IK spline-based setup with controls, deformation clusters, and flare deformer. The wheel keeps its custom shape while it rotates, so even deformed or non-circular wheels spin correctly without changing their silhouette.
How to use:
- Select your wheel geometry: the tire first, then select all rigid parts (rim, bolts, etc.) in your scene.
- Launch the tool, then set the joint count, curve sections, tire radius, squash and stretch (optional)
- Click the “Create Rig” button.
Good luck 😉



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