Description
Renart Raycast Constraint is a Maya tool designed to create raycast-based constraint setups quickly and cleanly.
Instead of manually building projection systems, raycast logic, and constraint networks, the tool lets you drive objects based on surface intersections in just a few clicks. Select your driver, choose the collider mesh, connect your driven object, and generate a setup that follows the raycast hit position on the target surface.
Renart Raycast Constraint is useful for rigs and setups that need objects to react to a surface, stay attached to geometry, or project movement onto a mesh. It can be used for wheels and suspension systems, boats reacting to water surfaces, objects sliding over terrain, deformation-driven setups, mechanical rigs, stylized props, and many other surface-following workflows.
The tool helps automate a complex node-based process while keeping the output organized and easier to manage inside Maya. It is built for riggers, technical artists, and animators who want a faster way to create surface-aware constraint systems without manually wiring everything in the Node Editor.
Features:
- Create raycast-based constraint setups in Maya
- Drive objects from surface hit positions
- Support for driver, driven, and collider workflows
- Useful for suspension, terrain, water, props, and deformation setups
- Clean auto-organized output
- Faster alternative to manual raycast node networks
- Built for riggers and technical artists
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