Description
Renart Curve to Joint Chain is a Maya tool designed to quickly generate clean, properly oriented joint chains along any NURBS curve.
Instead of manually placing, aligning, and orienting joints one by one, the tool lets you create a complete joint chain in just a few clicks. Select a curve, adjust the number of joints, choose your distribution method, preview the result in the viewport, and build only when everything looks right.
The tool includes multiple distribution modes, including even spacing and advanced custom placement using an F-curve editor, giving you full control over how joints are distributed along the curve. It also provides orientation controls, locator creation, and optional IK setup to help speed up common rigging workflows.
Renart Curve to Joint Chain is ideal for rigging tails, spines, tentacles, ropes, cables, straps, stylized limbs, mechanical parts, and any setup that needs a clean joint chain following a curve.
Built for riggers, technical artists, animators, and Maya users who want a faster and more reliable way to create curve-based joint chains.
Features:
- Generate joint chains along NURBS curves
- Live viewport preview before building
- Multiple joint distribution modes
- Custom F-curve distribution control
- Clean joint orientation options
- One-click locator generation
- Optional IK setup
- Built for Maya 2025 to 2027
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